wdl ( *, model : Literal = 'sf', ply : int = 30 ) → PovWdl ¶ Gets the score from the point of view of the given color. Gets the score from Black’s point of view. Gets the score from White’s point of view. The point of view ( chess.WHITE or chess.BLACK). PovScore ( relative : Score, turn : chess.Color ) ¶Ī relative Score and the point of view. Others: tbhits, currmove, currmovenumber, hashfull,Ĭpuload, refutation, currline, ebf (effective branching factor), Seldepth, time (in seconds), nodes, nps, multipv You can permanently apply a configurationĭictionary of aggregated information sent by the engine.Ĭommonly used keys are: score (a PovScore), The previous configuration will be restored after theĪnalysis is complete. A dictionary of engine options for theĪnalysis. INFO_REFUTATION, INFO_CURRLINE, INFO_ALL or anyīitwise combination. INFO_NONE, INFO_BASE (basic information that is Info – Selects which information to retrieve from theĮngine. To the previous game (e.g., ucinewgame, new). Will automatically inform the engine if the object is not equal An arbitrary object that identifies the game. Will returnĪ list of at most multipv dictionaries rather than just a single abstract async play ( board : Board, limit : Limit, *, game : Optional = None, info : Info = Info.NONE, ponder : bool = False, draw_offered : bool = False, root_moves : Optional ] = None, options : Mapping ] ] = ) → Union, InfoDict ]Īnalyses a position and returns a dictionary ofīoard – The position to analyse. Protocol for communicating with a chess engine process. popen_uci ( r "C:\Users\xxxxx\Downloads\stockfish_14_win_圆4\stockfish_14_win_圆4_avx2.exe" ) board = chess. Import asyncio import chess import chess.engine async def main () -> None : transport, engine = await chess.
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